About
My name is Chris Eden. I’m 21 years old, and I’ve just finished a year working as a programmer for WorldWeaver onĀ DXStudio. It was a 1 year placement as part of my University course, Computer Games Programming at Derby university.
Work
Most of the work I did at WorldWeaver was related to the import and export of models from various formats – mainly FBX and X.
While at WorldWeaver I’ve created the DXMesh API, which C++ programmers can use to create compatible DXMesh files for use with DX Studio. The latest version will be released along with version 3.1 of DXStudio.
I have also made x2dxmesh and fbx2dxmesh. These programs convert .X and .FBX files into .DXMesh files, which can then be autoimported by DX Studio. These are both included with the latest version of DX Studio.
I also created an exporter from Google Sketchup using Ruby, and have worked on exporters from Autodesk 3DS Max and Autodesk Maya.
I still do some work for WorldWeaver, maintaining the DXMesh related utilities, amongst other things.
Personal Projects
Lardfish
Lardfish is a binary file format, extensible by C++ templates which aims to provide a generalised structured binary format, which should be usable in many situations.
Megadroid’s Mission Mod (MMM)
MMM is a mod for Star Trek Armada 2 that adds the ability to create custom single player missions in Lua. It interacts with the game through a custom mission dll that allows mission makers to create complex scripted and adaptive missions.